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Titre

Beta HOTS: Sortie du patch 2.0.0.23271

Samedi 15 septembre 2012 à 11h21 - Sharas - 2 commentaires

Un nouveau patch est disponible sur la beta de Heart of the Swarm. La liste des changements a été publiée sur le forum US, elle est donc uniquement disponible en anglais pour le moment. Nous vous proposons de la découvrir ci-dessous. Notez qu'en plus du patch note, il y a également des notes concernant l'équilibre du jeu que nous vous proposerons en news très rapidement.

Bug Fixes

General
  • The following options now default to off: Simple Command Card, Show Current Order Waypoint, Select Larva Clusters and Team Colored Life Status Bars.
  • The following option now defaults to on: Allow Selecting Uncontrollable Units.
  • An error is no longer generated when attempting to burrow previously un-burrowed units with other units that are already burrowed.
  • The Select Army button now defaults to the F2 hotkey.
  • Queens and mothership cores are no longer selected when the Select Army button is used.
  • Tempest and Oracle now have proper selection sounds.
  • Fixed an issue where executing certain queued orders would be delayed if an ability was on cooldown.
  • Fixed an issue where certain units were missing flail animations.
  • Fixed some missing text in the zerg tab on non-grid hotkey profiles.

Races

Terran
  • Simple Command Card has been removed from the Planetary Fortress.
  • The Build SCV command card button on the Command Center has been moved back to the top left slot.
  • Raven’s Seeker Missile once again costs 125 energy.
  • Fixed an issue where the unit icons for grouped hellions would sometimes change.
  • Dead marines will no longer display Stimpack’s expiration effect animation where they fell.
  • Units destroyed by the widow mine no longer display two death animations when the Reduced Violence option is toggled on.
  • Units launched into the air by the siege tank’s sieged attacks now display properly under Low settings.
  • A bug was fixed that caused battlecruiser anti-ground damage to be more than 8.
Protoss
  • Unpowered Warp Gates will no longer show as Gateways under the fog of war.
  • Protoss structures are no longer invisible through the fog of war if vision was lost just as construction was completing.
  • Mothership and mothership core now play appropriate ready sounds.
  • Revealed debuff tooltip for Revelation has been clarified.
  • Mineral Shield no longer uses a placeholder icon.
Zerg
  • Missile Attack upgrade has been corrected to increase locust damage in increments of 1 instead of 2.
  • Banelings will no longer play an incorrect death animation if they are killed while suspended in the air.
  • Ultralisks no longer emerge from Burrow Charge slightly ahead of their target destination.
  • Burrow Charge now deals the correct amount of damage when the ultralisk has received melee attack upgrades.
  • Burrow Charge ability icon now matches the new upgrade icon on the Ultralisk Den.
  • It is now possible to set custom hotkeys for the swarm host and viper.
  • Viper’s Consume ability no longer uses the Corruption icon.
  • Viper no longer uses a high quality death model on Low graphics settings.
  • Hydralisk speed on creep is now consistent before and after researching the Muscular Augments upgrade.
  • Fixed an issue where drones would not be automatically re-selected after canceling construction of a building.



Ces news pourraient vous intéresser : 
 14/09 : Fin du concours Cheerfuls pour les clés beta Heart of the Swarm
 14/09 : Beta HotS: Des changements à venir pour les Protoss
 12/09 : Beta HotS: De nouveaux modèles tirés des fichiers du jeu
 11/09 : Quelques éléments divers et variés en provenance de la beta...
 11/09 : A propos des invitations à la beta de Heart of the Swarm

2 commentaires - [Poster un commentaire]

ker-n ker-n Posté le 16/9/2012 à 10:32:33 - #1 - Citer
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Units launched into the air by the siege tank’s sieged attacks now display properly under Low settings.

Le Siege Tank propulse les unités en l'air ? oO
tahn Posté le 17/9/2012 à 13:17:52 - #2 - Citer
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En animation seulement. Aucun changement en terme de gameplay, mais quand un tir arrive, les unités, notamment (voire seulement, j'sais plus trop) les cadavres, font un petit saut. Sympatoche =)

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