David Kim parle de la BlizzCon, de l'équilibrage et des cartes de 2017

Arkentass | 11/11/2016 à 12h22 - 1

David Kim est aujourd'hui de retour afin de présenter les avis de l'équipe concernant différents points de Legacy of the Void. Retour sur la BlizzCon, la future mise à jour d'équilibrage, mais également les cartes des deux premières saisons de 2017. 


BlizzCon

As in years before, the BlizzCon Global Finals ended extremely well! Players displayed amazing skills, there was a near perfect race-ratio towards the top of the bracket, there were many personal stories created, and the quality of the games was spectacular. . . especially in the finals!

Congratulations to all of the highly-skilled players from around the world who put up such a great performance, as well as our community for working together with us to make sure the balance of the game was as good as it was. The casters/observers/hosts/crowd also did such an amazing job, including my personal favorite, ‘Incontrol’, who is the best ‘Incontrol’ in the world. Finally, congratulations to the Blizzard Esports Team and to our partners around the world who did an especially great job this year building up the awesome stories of these fantastic players! 

Balance Update

Onto gameplay then, we wanted to let you guys know that we’re aiming for November 22nd for the release of the major gameplay patch. We are aware that JYP’s balance tournament is going on right now, but we thought it would be best to push these changes out ASAP so that we have better data to make additional fixes as needed.

Because we don’t have a lot of time remaining until the release of the patch, we wanted to add these additional changes into Testing today or tomorrow.

Ultralisk 

Base armor increased by 1, and reducing 2 armor from the upgrade like we’ve talked about before. Nothing complicated here.

Cyclone 

Reducing the anti-ground +armored damage by 1. This puts the Cyclone at 3 (+2 vs armored) damage per shot.

Hydralisk 


We’ve seen some issues regarding the speed at which the new more powerful Hydralisk can hit the field (and the enemy). To address this, we would like to try splitting up the range upgrade and the speed upgrade since they are now both much more impactful. In this case, the Hydralisk will start off no different than it does in the live game, but after researching both of the upgrades, the Hydralisk will be brought to the full strength of the current balance testing version.

Maps for 2017 Season 1 and Season 2

Our community team has been in discussion with TeamLiquid regarding the first TeamLiquid Map Contest for next year, and it looks like the timing is such that we can begin investigating maps to use for Season 2 in 2017. With that in mind, we’ll get the next TLMC going in the middle of Season 1 so that we can use TeamLiquid map contest maps for Season 2!

However, we also have Season 1 just ahead of us, and many of you offered suggestions about community maps that you felt were worth considering for use in Season 1 of next year. After reviewing these maps, we wanted to get your input as well!

In order to have high-quality maps that provide diverse play potential as a pool, we’re currently thinking about bringing in these 4 community maps:

Abyssal Reef by SidiantheBard 
•battlenet:://starcraft/map/1/277597
Honor Grounds by SidiantheBard 
•battlenet:://starcraft/map/1/273507
Paladino Terminal by Namrufus 
•battlenet:://starcraft/map/1/273841
Proxima Station by LatiAs 
•battlenet:://starcraft/map/1/273568

We’ve reached out to all of the map makers here to discuss using their maps and have heard back from most already. The remaining three maps are still to be determined, so please let us know your thoughts on these maps because we have to start on the QA/Art passes on our end for next season’s maps very soon.

As always, thanks to all of you for your input!


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