David Kim parle de la carte de test, des infestateurs, des adeptes...

Arkentass | 27/08/2016 à 13h08 - 2

David Kim revient aujourd'hui sur la carte de test d'équilibrage, et plus particulièrement concernant les modifications prévues pour les Infestateurs, les Adeptes et l'amélioration de vitesse des Banshees. Voici ce à quoi vous attendre pour les prochaines semaines:

Thoughts on the test map so far

It’s cool seeing a lot of constructive discussion on whether or not certain things are good/bad for the game as well as if certain changes are strong/weak right now. We agree that it’s a bit difficult to tell with so many things having changed at once, but we are exploring ways to have a bit more high-level game representation within the balance testing. And we would really love to encourage more players to continuously play the test maps especially after the matchmaker goes out in a couple of weeks.

Now, let’s talk about a few specific items.

Infestor

Both of the new abilities on the Infestor are kind of achieving the similar goal of surprising the enemy before Infestor spells can be cast. When we compare the two things: casting all abilities while burrowed and Deep Tunnel, we believe that the first is much cooler, while Deep Tunnel has significant overlaps with the Battlecruiser’s Tactical Jump ability. Therefore, we wanted to get your thoughts on removing Deep Tunnel, and pushing the cast while burrowed ability to be the strong add.

Adept

We are seeing feedback of trying out a change where the vision radius is reduced on the Adept shades. Unless there is strong disagreement about this change, we’ll start testing on this as well.

Banshee Speed Upgrade

This upgrade at the current tech level does seem to be a bit too much right now. We have been discussing between reducing the speed bonus a bit, or increasing the research time to delay when it is available. Please let us know what your thoughts are regarding this.


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