Entre le feedback de la communauté et celui des pros, il y a un monde

JudgeHype | 28/05/2016 à 10h44 - 1

Blizzard a publié un nouvel état des lieux pour StarCraft II. Les devs y expliquent que les commentaires des pro gamers peuvent être diamétralement opposés à ceux de la communauté, ce qui n'est pas étonnant puisque, dans le fond, ils ne jouent pas véritablement au même jeu ^^

Le développeur indique par exemple que les Terrans ne sont pas du tout surpuissants, et qu'il attend maintenant de voir ce que vont réellement donner les modifications apportées cette semaine.

Bonne nouvelle, la refonte du ladder avance bien. Pas de date de sortie à l'heure actuelle, mais attendez-vous à quelque chose au milieu de l'été. Je vous laisse découvrir les autres propos de l'équipe ci-dessous.

State of the game before this weeks’ patch

Because we were receiving completely different feedback from our community and the top pros, we really took the time to carefully analyze the state of the game before the patch came out. Our thought is that Protoss was the strongest race especially at the pro level in the last couple weeks, and Terran clearly doesn’t look overpowered right now.

However, all of this can change drastically with this week’s balance patch, so we wanted to ask everyone to look at the game without the previous bias to really gauge the changes over the next few weeks before we continue forward.


Online and UI Features

Because we don’t want to be too quick to judge on balance issues this week, we wanted to focus on giving an update on the online features this week.


Ladder Revamp

Our UI/Online team has been hard at work on the Ladder Revamp as we continue to work through the details of the goals we’ve been discussing with you guys all throughout this year. We don’t have a specific release date yet, but implementation is going smoothly and we’re currently targeting a mid-summer release window. We’ll have a lot more info to come on this front very soon.


Separate MMR per race

We believe this is something that is in much more high demand than some of the other online system requests. Please let us know if we’re wrong here, so that we can adjust our schedule accordingly. This is something we decided to move up in our schedule over other features, and this will be our main focus to work on right after ladder revamp.


Community request to add army supply/worker supply to the UI

We were seeing a lot of request to add these to the default, player UI. We just wanted to confirm the desire for this add. Let’s get discussions going on this so that we can make a call on if we should add this to the game or not.


Skins and Voice Packs

We’ve previously told everyone that these will be coming after the Nova mission packs, and it’s currently looking to be on track. To go a bit more into detail, we’ve made a lot more progress on the content front both in terms of exploring what we can do with Skins and Voice Packs as well as our efforts to alleviate the game performance issues that come with adding more skins to the game. We’re definitely not there yet, but we’re in active development and making progress..


Automated Tournaments Improvements

There has been a shift in scope on this front, as discussions over the past several months have centered around much of the community’s feedback on the desires for features like Clan Tournaments or adding the ability to create your own Private and/or Custom Tournaments. We’re still continuing to talk about Archon and Team Tournaments as one facet of our additions here as well. When we last spoke about improvements to this system, we said that we don’t have any specific plans or timelines around these yet, but we’re currently in the process of discussing the community’s feedback and formulating that into a more concrete plan that prioritizes the highest community asks first. We will definitely share when we have more information here, but we’re currently thinking this will be an area that we will be focusing on next year.


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