Heart of the Swarm: Le beta test pour cet été

JudgeHype | 09/06/2012 à 11h42 - 5

Blizzard a dévoilé plusieurs informations très intéressantes dans une FAQ dévoilée lors de la MLG. Je vous propose la FAQ dans son intégralité ci-dessous, mais pour ceux qui n'auraient pas le courage de lire tout, voici les infos à retenir !
  • La campagne solo de Heart of the Swarm comportera 20 missions. Le jeu profitera bien sûr de nouvelles cinématiques, de hauts faits, portraits, etc.
  • Heart of the Swarm contiendra divers lieux que les joueurs pourront explorer entre les missions. Ceux-ci changeront dynamiquement au fur et à mesure que les joueurs compléteront les missions, donnant l'impression que le monde évolue en même temps que la présence de Kerrigan se fait sentir dans la galaxie.
  • Malgré quelques améliorations graphiques, la configuration requise ne changera pas pour Heart of the Swarm.
  • Zerg: l'une des nouvelles unités est le Swarm Host qui sera d'unité de siège terrestre. Lorsqu'il est enfoui, il invoque des unités de mêlée qui bouge lentement vers les structures ennemies. Cela permettra aux Zergs de mettre la pression sur les positions retranchées ennemies. Une nouvelle aptitude de l'Ultralisk, nommée Burrow Charge, lui permettra de plus facilement entrer au coeur du combat. L'Ultralisk s'enfouira dans le sol, foncera vers l'ennemi et lui sautera à la figure.
  • Protoss: l'une des nouvelles unité est l'Oracle. Il s'agit d'un vaisseau de guerre psionique, fabriqué à la Porte Spatiale, qui est capable de harceler les ennemis. L'aptitude Entomb peut par exemple bloquer les champs de minerai et empêcher temporairement les récoltes. Une autre aptitude, Preordain, assure la détection et la vision autour des bâtiments, permettant aux Protoss de voir quelles unités et améliorations sont en cours de recherche. Le Tempest est un nouveau vaisseau pouvant frapper les unités terrestres et aériennes à grande portée, avec des dégâts supplémentaires aux unités massives. Une amélioration de la portée peut également permettre au Tempest de toucher ses ennemis depuis une distance considérable.
  • Terrans: Le Tourmenteur aura droit à une nouvelle aptitude le transformant en un mech de combat. Dans cette forme, l'unité bouge plus lentement mais gagnera en vie et fera plus de dégâts. Les Cuirassés recevront une aptitude de gain de vitesse avec un cooldown assez court (Redline Reactor). Ce boost aidera les Terrans à mieux positionner leurs vaisseaux et à les utiliser plus tard dans les parties. Le Warhound est une nouvelle unité, un mech spécialisé dans le combat face aux véhicules.
  • L'éditeur bénéficiera d'améliorations considérables. Un outile permettra aux joueurs d'inclure leurs propres cutscenes. Un outil permettra d'importer ses propres modèles 3D.
  • Battle.net bénéficiera, aux alentours de la sortie du jeu, d'un système de groupes et de guildes, d'un support multilangues, du Global Play (permettant aux joueurs de jouers sur des royaumes d'autres régions), d'un matchmaking sans rang (permettant de tester des races ou stratégies sans que cela n'affecte leur rang), le visionnage des replays en multijoueur et la possibilité de relancer une partie multijoueur depuis un replay.
  • Heart of the Swarm sera une extension, le prix sera donc celui d'une extension et non d'un jeu complet. Vous aurez besoin du jeu de base Wings of Liberty pour installer HotS. L'extension tournera sous PC et Mac, aucune version console n'est prévue.
  • Aucune date de sortie n'est prévue pour l'instant.
  • Le beta test de Heart of the Swarm démarrera à l'été 2012.
Notez que beaucoup d'infos de la FAQ reprennent les informations déjà dévoilées lors du Press Tour 2011, notamment pour la campagne solo et Kerrigan. Je vous invite donc à lire le dossier complet si vous ne l'avez jamais fait ;)


What is StarCraft® II: Heart of the Swarm™?

Heart of the Swarm™ is the first expansion set to Blizzard Entertainment’s sci-fi real time strategy game StarCraft® II: Wings of Liberty™. Heart of the Swarm continues the epic story from Wings of Liberty with an all-new campaign that focuses on Sarah Kerrigan, the former Queen of Blades. New multiplayer units and maps will also be included in the expansion, as well as new features and upgrades to the Battle.net® online platform.


What features can we expect from the single-player campaign of Heart of the Swarm?

Heart of the Swarm’s campaign will include 20 new missions. Players will be able to evolve their swarms with unique, campaign-only units and abilities, and this evolution will happen in an organic manner befitting of the expansion’s zerg theme. As an example, zerglings can evolve into specialized sub-species of zerglings such as the swarmling, a variant that spawns three swarmlings per larva at an almost instantaneous rate instead of the standard two zerglings. The fearsome raptor is another evolutionary offshoot of the zergling that has more health and the ability to leap short distances to quickly close the gap on an enemy.

Another aspect of Heart of the Swarm that sets it apart from Wings of Liberty is that Kerrigan will play a major role in each of the battles as a powerful hero. Over the course of the campaign she gains in strength as well as new capabilities. Players will choose what abilities to enhance and powers to use from mission to mission.

Heart of the Swarm will also include a wider variety of locations, or sets, for players to explore between missions. These sets change dynamically as players complete missions, giving players a sense of an evolving world as Kerrigan makes her presence felt throughout the galaxy. Fully voiced cut scenes will round out the cinematic gaming experience in Heart of the Swarm’s campaign, while a new array of achievements will unlock in-game rewards such as portraits and decals.


Will there be any technical upgrades to the graphics engine?

We’ll be making some improvements to the graphics, including upgrades to the look and behavior of zerg creep, as well as some changes that allow our artists to better showcase the new types of planets that Kerrigan will explore in Heart of the Swarm. We still plan to keep the minimum hardware requirements the same for this expansion set as they were in Wings of Liberty.


What approach is the development team taking toward multiplayer in Heart of the Swarm?

We’re very pleased with the state of multiplayer in Wings of Liberty. Over the past year, the metagame has evolved as players are continuously developing new strategies and counters, while we’ve tried to make measured changes to game balance through patches. However, we recognize that there are still areas for improvement. Heart of the Swarm gives us an opportunity to address some of those needs through new units and abilities, which we’re typically not willing to make outside of an expansion as they can have a serious effect on current tournaments.

With Heart of the Swarm, we’ve tried to locate the needs of each race and address them with new units and abilities. We’re also trying to maintain — and if possible, enhance — the uniqueness of each race. The goal with everything we create for multiplayer Heart of the Swarm is to add new dimensions of strategy and gameplay to StarCraft, while maintaining balance and avoiding redundancy with existing units.


What are some examples of new units, abilities, and game mechanics in multiplayer Heart of the Swarm?

First, it’s important to note that units and abilities are still very much subject to change. What we’re currently showing only represents a snapshot of where multiplayer Heart of the Swarm currently stands, and these are just a few examples of the new units and abilities coming in Heart of the Swarm.

For the zerg, the new Swarm Host will serve as a ground-based siege unit. When burrowed, the Swarm Host will spawn melee units that slowly move in a stream toward enemy units or structures. This will allow the zerg to apply pressure on entrenched enemy positions. We’re also testing a new ability for the Ultralisk, called Burrow Charge, which will allow them to more easily get into the fight on a crowded battlefield. This activated ability will allow an Ultralisk to dive underground, quickly advance underneath units, and pop back up to attack enemies.

The protoss will field an interesting new unit called the Oracle. This unit is a psionic warship, built from a Stargate, that uses unique abilities to raid and harass the enemy. The first is Entomb, which can temporarily block mineral fields from being harvested. Another ability, Preordain, grants detection and vision around a targeted building, allowing the protoss to see which units or technologies are being researched. The tempest is a new capital ship that can fire at both ground and air targets from long range, doing additional damage to massive units. A further range upgrade can be researched to give the Tempest the ability to fire from incredible distances.

The terrans will have some new tricks as well. The Hellion will be given a new ability to transform into a walking battle mech. In this alternate form, Hellions will move slower, but gain health and deal higher damage in a shorter spray of flame. Battlecruisers will get a short cooldown-based speed-boost ability (Redline Reactor). This speed boost will help with positioning these terran capital ships and engaging in late-game battles. The Warhound has also been introduced: an anti-vehicle mech unit.

We’re also testing a new gameplay mechanic for maps: destructible rock pillars that can create a blockade at a choke point. This mechanic will allow players to close off pathways, block themselves into expansion bases, or protect scouts holding position on an elevated Xel’Naga watch tower.


What changes will come to Battle.net with Heart of the Swarm?

We’re already beta testing Arcade, which upgrades our custom map functionality on Battle.net. The mapmaking and modding community around StarCraft II has published tens of thousands of custom maps using the StarCraft II editor. The Arcade allows us to better showcase this wide variety of great new maps and mods to players who are looking for fun new gaming experiences. We want players to be able to more easily find, rate, and sort through all the great custom maps that have been created.

For map creators, we’re adding even more tools for them to create compelling custom games. These tools will include a cinematics editor for players to create their own cut scenes, and a 3D model importing tool which will allow artists to bring their own models into the game for use in custom maps. These are just a couple of the improvements and new features we’re developing to better support the mapmaking and machinima community in their quest to create fun and compelling content.

Other features we have planned for around the time of launch include a groups and clans system; multilanguage support; Global Play, to allow players to play on different regional servers; and unranked matchmaking, so players can try playing different races or test new strategies without impacting their ladder ranking. Multiplayer replay viewing and the ability to resume a multiplayer game from replay will also be included. We’ll have more details on these and other Battle.net updates at a later date.


Will Heart of the Swarm require players to own Wings of Liberty?

For the regions that have a standard box business model such as North America and Europe, yes, StarCraft II: Wings of Liberty will be required in order to play the Heart of the Swarm expansion. For other regions that have alternative access models, we’ll provide details at a later date.


How much will Heart of the Swarm cost?

We typically don’t provide details about pricing until the game is closer to release. We do view Heart of the Swarm as an expansion set, so for the regions that have a standard box business model such as North America and Europe, we will price accordingly. For other regions that have alternative business models, we’ll provide details at a later date.


Will there be a console version of Heart of the Swarm?

StarCraft II: Heart of the Swarm is being developed for Windows and Mac. We currently have no plans to bring StarCraft II to any console platform.


When is Heart of the Swarm coming out?

It’s too early to talk about a specific release date at this point in time. As with all Blizzard games, our ultimate goal is to provide the best possible experience for our players, and we will take as much time as is needed to ensure that Heart of the Swarm meets the expectations of our players, as well as our own high standards.


Will there be a beta test? When will it start?

Yes, we do intend to run a beta test for Heart of the Swarm multiplayer, and we expect it to start sometime in the summer of 2012.


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