Modifications à venir pour les commandants en Coop : Han et Horner et refonte de Fénix

Arkentass | 03/02/2018 à 11h01 - 5

L'équipe d'équilibrage de StarCraft II étudie actuellement plusieurs modifications pour les commandants du mode Coop, et plus particulièrement le duo Han et Horner et le Protoss Fénix, qui recevra une refonte. En effet, l’Exécuteur purificateur met trop de temps à gagner en puissance, peut se contenter de Porte-nefs, possède une armée manquant de résistance et des capacités comme Protocole vengeur parfois trop faibles. De plus, la mécanique de champion n'est pas suffisamment mise en avant. Retrouvez ci-dessous les ajustements actuellement envisagés par l'équipe.

Bien que les Porte-nefs soient légèrement améliorés avec les changements proposés, l'équipe pense néanmoins que les autres options de Fénix seront encore plus puissantes et vous encourage à les essayer.


Han et Horner

  • Drone Hanger supply cost decreased from 6 to 3.
  • Strike Fighter Platform supply cost decreased from 4 to 2.
  • Sovereign Battlecruiser supply cost increased from 6 to 10 (down from the previously proposed 12).
  • Asteria Wraith increased from 2 to 4 supply (as previously proposed).
  • Deimos Viking increased from 2 to 4 supply (as previously proposed).

Fénix

Operational Efficiency
  • Reworked Fenix’s level 10 upgrade, Operational Efficiency, to reduce the mineral costs of all production and tech structures by 50% in addition to its current functionality. This cost reduction applies to Gateways, Cybernetics Cores, Forges, Twilight Councils, Robotics Facilities, Robotics Bays, Stargates, and Fleet Beacons.
Legionnaires
  • Legionnaire base damage increased from 12x2 to 16x2. Weapon upgrades now provide +2x2 damage each, up from +1x2.
Conservators
  • Conservator Protective Field damage reduction increased from 20% to 35%.
  • Conservator Protective Field in Mobile Mode radius increased from 5.5 to 7.2. It now matches its radius in Phasing Mode.
Colossi
  • Extended Thermal Lance research cost decreased from 150/150 to 100/100.
Scouts
  • Combat Sensor Array now increases the Scout’s air attack range by +3, up from +1. Ground range bonus remains the same.
  • The Air Weapons upgrade now provides the Scouts’ anti-ground Photon Blaster with +2 (+3 vs light) damage, up from +1.
Carriers
  • Carrier Interceptor cost decreased from 15 to 0.
Avenging Protocol
  • Increased the attack speed bonus of Avenging Protocol when a Champion is transferred to a new shell from 25% to 50%.
  • Increased the attack speed bonus of Avenging Protocol when a corresponding host shell is destroyed from 5% per supply to 10% per supply.
  • Avenging Protocol attack speed bonus cap increased from 100% to 200%.
  • Avenging Protocol bonus duration increased from 10 seconds to 20 seconds.
Champions
  • Taldarin range increased from 5 to 6.
  • Warbringer range increased from 8 to 9.
  • Fixed a tooltip error regarding Clolarion’s range.
  • Mojo now receives bonuses from Combat Sensor Array. His upgraded attack range (6 vs air, 4 vs ground) will still remain 1 less than that of upgraded Scouts(7 vs air, 5 vs ground).
  • Talis Psionic Projection ability now summons a Shade that deals 25 (35 vs light) damage, up from 8 (11 vs light).
  • Talis’ Shade now has a unique indicator so that it is more identifiable.
  • Taldarin's Barrier damage absorption increased from 100 to 200.
  • Kaldalis’ Empowered Blades damage scaling increased from 3 per Legionnaire to 4.5 per Legionnaire. Maximum Empowered Blades damage increased from 29 to 39.
  • Talis’ Debilitation System now allows Talis to hit 8 units with its Ricochet Glaive ability, up from 5.
  • Taldarin’s attack speed increased from 1.80 to 1.45.
  • Warbringer’s Purification Blast damage increased from 200 to 300.
  • Mojo’s Tactical Data Web bonus reworked. Instead of increasing stun duration (from 2 to 4), it now decreases the cooldown of Suppression Procedure by 0.75 per Scout, from 10 to a minimum of 5.
Masteries
  • Fenix Attack Speed Mastery bonus increased from 1% per point to 2% per point. Maximum attack speed bonus increased from 30% to 60%.
  • Fenix Suit Offline Energy Regeneration Mastery bonus increased from 0.5% per point to 0.75% per point. Maximum generation bonus increased from 15% to 22.5%.
  • Champion A.I. Life and Shields bonus increased from 1% per point to 2% per point. Maximum life and shield bonus increased from 30% to 60%.
  • Extra Starting Supply Mastery bonus increased from 1 supply per point to 2 supply per point. Maximum starting supply increased from 30 to 60.
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