Un aperçu des modifications de gameplay à venir sur StarCraft II

Arkentass | 23/07/2016 à 12h05 - 0

Comme chaque semaine, David Kim revient sur l'état actuel de Legacy of the Void. Les sujets abordés cette fois-ci concernent l'ajustement des différentes cartes, la résolution d'un souci pour la portée des Reines ainsi que l'équilibrage, et notamment celui des Adepte, Prisme de transfert et Ultralisk. Les détails:

Current Map Tweaks

Thank you for your feedback on the proposed map changes. After our considerations and your feedback, we will go ahead with the rock change on Galactic Process, and the additional blocked off path to and from the center area to the outer paths on Dasan Station. We agree that the Zero ground change might not be needed yet since the area to defend early in the game would already be lessened due to the rock change. If there are further changes necessary after the these go in, we can definitely make additional passes as needed, so please let us know what you think.


Queen Scan range fix

We also wanted to let you guys know that the Queen scan range fix is going in today as well. Thank you for your feedback on this.


Balance

Not much has changed here since last week. The overall consensus across our teams, community, and pro players seems to be that it’s too early to make a hard call on where the current state of the game is. If ZvT is problematic, we can definitely look into removing the +light damage of Liberators, and the few things on our radar should also be no surprise: Adept Shade cooldown increase, Warp Prism health nerf, and Ultralisk upgraded armor nerf by 1.

We’ve also pinged KesPA regarding these potential changes and are waiting to hear back as well. So please continue discussions in this area as we are definitely keeping watch.


Other Community Update stuff

We wanted to let you guys know that there were questions regarding what else was discussed at the summit. There were many topics such as what features to work on next, what is the next direction for the multiplayer game of Starcraft 2, esports discussions, etc. but many of our teams are still in the process of drilling down into the details of what the feedback we’ve gotten at the summit would imply going forward. We will definitely have a lot of info to share in the coming months across various fronts of Starcraft 2.


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