Aperçu des nouvelles cartes de la Saison 1 de 2020
La Saison 1 de 2020 débutera prochainement sur StarCraft II. Au cours de la soirée, Blizzard a partagé un aperçu des nouvelles cartes qui seront jouées au cours des prochains mois. Celles-ci sont d'ores et déjà jouables en Partie personnalisées. Un changement de nom sera également disponibles une fois la Saison 1 lancée.
Cartes de la Saison 1 de 2020
1v1 Ever Dream LE Marras: “The map has 16 blue bases, two of which have a single Rich Vespene Geyser. The average rush distance is 37 seconds. There are rocks in the middle path and on the ramp leading into the low ground third. Line of sight blockers are situated in the 11 & 5 o’clock positions on the outer path of the map, in the high ground areas near the outer path, and in to the direct middle. Lastly, main bases not directly in the corner.” Golden Wall LE Superouman: “This map’s structure is very unique. A wall divides the map in two very distinct halves. The bottom half of the is inaccessible at the beginning of the game. There are three ways to get to the bottom part: mine the middle reduced minerals, mine the gold base, or mine the main backdoor. The players can choose to play the way they want. They can play the map in a vanilla style with five easy bases on the top part of the map. Or they can take advantage of the unique features of the map and outsmart the opponent by using the bottom part of the map.” Purity and Industry LE Superouman: “I chose to use Inhibitor Zone Generators exclusively in areas where only air units can be affected. To fully use air only Inhibitor Zone Generators, I decided to use a map layout where both players start very close by air. I compensated for the short air travel time by filling the air gap with Inhibitor Zone Generators. I kept a small space that isn’t slowed on the edge of the map. This route allows for a safer attack and retreat path for air drop and harass. The power of air play toward the main base is reduced because the attacker’s units will get hit a few more times by the defender if they go straight through the Inhibitor Zone Generators. The ground rush distance is quite long to bait players to still go for air units even if they are weaker in this map.” 2v2 Artic Dream LE Marras: “Both teammates have their own main base and pocket bases. There are Inhibitor Zone Generators next to the mains to help defend against air harass. Inhibitor Zones are also located near the central path and on the ramp leading to the low ground next to rocks. Additionally, there are rocks and los blockers on the middle path and gold bases are located in the middle of the low ground areas.” 3v3 Sentinel LE themusic246: “After a long period of peace, war emerges again. Work as a team to defend evenly spaced expansions to leapfrog your way across the map. Reduced minerals fields partially block off a pocket expansion allowing the option to expand the other direction.” 4v4 Nekodrec LE Timmay: “This is a fortress map with Inhibitor Zone Generators covering the air space between mains and also slightly covering the shortest path.” The final map pool for 2020 Season 1 will be: 1v1
2v2
3v3
4v4
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