Mode Coop : Modifications d'équilibrage à venir pour les commandants Artanis et Raynor

Arkentass | 06/04/2018 à 13h40 - 1

Au cours de la soirée d'hier, l'équipe d'équilibrage de StarCraft II a partagé plusieurs modifications à venir dans le mode Coop pour les commandants Artanis et Raynor. Retrouvez ci-dessous un aperçu de ce qui attend le Protoss et le Terran au cours des semaines à venir.

Lors de l'élaboration de ces changements, les développeurs ont cherché à ne pas altérer la puissance des unités biologiques de Raynor, un style de jeu que de nombreux joueurs apprécient. L'équipe cherche à rendre les unités mécaniques plus puissantes et dynamiques. Comme toujours, n'hésitez pas à partager vos retours à ce sujet avant le déploiement des ajustements sur le Live.

Artanis

High Templar/Archon
  • Khaydarin Amulet research time decreased from 90 to 60.
Energy Regeneration and Ability Cooldown Reduction Mastery
  • Our previously proposed Mastery, Energy Regeneration and Ability Cooldown Reduction, has had its numbers reworked. This Mastery now increases the energy generation and ability cooldown reduction of all of Artanis' units by 1.5% per point up to 45%. (Previously 1% per point, up to 30%).
Shield Overcharge
  • Shield Overcharge cooldown reduced from 300 seconds to 180 seconds. (Previously down to 240 seconds)
Guardian Shell/Guardian Shell Mastery
  • Artanis' Level 2 Upgrade, Guardian Shell, now restores 15% life and shield regeneration when the effect saves a friendly unit.
  • The Guardian Shell Life and Shield Restoration Mastery now restores 0.5% additional life and shields per point, down from 1% per point. Maximum additional restoration reduced from 30% to 15%. The overall effect at full Mastery will remain the same.

Raynor


Rapid Recruitment
  • Raynor’s Factory and Starport units now receive 20% gas cost reduction bonuses instead of 20% mineral cost reduction bonuses.
Banshee
  • Banshees now gain +2 range when cloaked.
Battlecruiser
  • Battlecruisers can now shoot while moving.
  • The Battlecruiser's Yamato Gun cooldown decreased from 100 seconds to 60 seconds.
  • The Battlecruiser’s Tactical Jump no longer requires vision.
Masteries
  • Replaced Stimpack Duration Mastery with Research Cost Reduction Mastery. Research Cost Reduction Mastery reduces the costs of all research by 2% per point, up to a maximum of 60%.
  • Reduced Damage during Medic Heals Mastery replaced by Mech Attack Speed Mastery. Mech Attack Speed Mastery increases the attack speed of Factory and Starport units by 1% per point up to a maximum of 30%.
  • Hyperion Cooldown Mastery increased from -3 seconds per point to -4 seconds per point. Maximum bonuses increased from -90 seconds to -120 seconds.
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