David Kim parle concours de cartes et équilibrage des Zergs

Arkentass | 11/06/2016 à 14h48 - 0

Comme chaque semaine, David Kim revient sur l'état de Legacy of the Void. Cette fois-ci, les sujets abordés concernent le concours de cartes Team Liquid ainsi que l'équilibrage du jeu, notamment pour les Zergs, avec un potentiel passage à quatre larves. Les détails:

TL Map contest

First, we would like to congratulate everyone that participated! When going through the list, excluding only a couple maps, every map seemed very unique and cool. This really gives the high confidence that many of the map makers are improving as we work together towards creating a diverse, yet still balanced set of maps.

Like we pointed out last week, the only map that is already decided to make the ladder is New Gettysburg. However, the version of the map is not the one currently listed in the map contest. We have been working with Kespa players as well as Jacky (the map creator), and the latest changes Jacky made to the map feel very solid. The two main notable changes are turning the two center island bases to non-islands, and adding a rocked off path towards the opponent. We especially believe that the first change will really contribute towards better games because there will be less chances to drag on matches and the center area shouldn’t have air units being stuck on the no flying areas.

We will definitely check which maps score high on the list before making the final call on the remaining 3 ladder maps. We’ll decide the remaining 3 maps by comparing your top voted maps along with our internal discussions, and we’ll try to also avoid having two maps that will play out in similar ways as well.


Balance

While this might come as a bit of a surprise, we’re still getting a lot of feedback from specific Korean pro players that Zerg has no chance vs. Terran. To explore this notion in greater details, we’ve pinged Kespa to get the stance of all the top players in KR to gauge the pro-stance as a whole. We have no actions planned yet, but we wanted to let you know so that we can all watch together to see if the situation actually is bad, and to discuss further moves together if they prove necessary.

The leading suggestion to test on this front so far is bringing the spawn larva count up from 3 to 4. We believe that this could be a good change if Zerg is really weak against Terran, and because we know that Protoss could very easily still be slightly ahead of Zerg in ZvP, it could be a good change there as well. However, the main potential negative to this change is that it would certainly affect early game play, and could to so to a degree that is more impactful than we intend.


Warcraft Movie!

Omg it was so awesome! We just watched it yesterday and while I may be slightly more biased than most viewers due to World of Warcraft and Warcraft 3 both being two of my complete favorite games of all time, it was such an amazing experience! Will definitely watch it again.

As always, thanks for discussing these things with us. We’re making our best efforts to be as transparent as possible here, and while balance decisions are always a delicate issue in StarCraft II, we’re confident that continuing to work with you guys is helping us reach the best decisions possible.


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