David Kim parle de l'équilibrage, des Chars de siège, des Templiers noirs et des Cyclones

Arkentass | 18/11/2016 à 10h11 - 0

David Kim est revenu au cours de la soirée d'hier sur les différentes modifications d'équilibrage à venir la semaine prochaine dans le secteur Koprulu. Avant le déploiement de ces dernières, les développeurs souhaitent ajuster de nouvelles unités, notamment  les Chars de siège, les Templiers noirs et les Cyclones. Voici les changements à l'étude. 

First, congratulations to Zest for winning the beta tournament! Of course, this is just one result, but seeing all 3 races represented well towards the later stages of the tournament was still cool to see. Seeing how much we saw the games develop throughout this tournament in just a few days, we’re excited to see more players figuring out more new cool stuff soon. 

Major Patch

The patch goes live starting early next week! We wanted to thank everyone in the community that helped out with the major patch because we know it takes honest intent to play with potential changes compared to the live game. We look forward to the number of constructive players out there increasing as we go forward. We also wanted to give a shoutout to JYP for helping with the pro matches during the beta testing, and we hope to see some more pro-level matches with the new changes during Homestory Cup this weekend!

Regarding the major patch, there were a few things that we wanted to tweak before the patch goes live next week:

Siege Tank health increased from 160 to 175

The loss of Medivac pick-up seems to have hurt the Siege Tank a bit more than we expected. Because Siege Tanks should be a core part of the Terran Mech army, we’d like to try increasing their survivability a little bit so that they perform better in head on engagements vs. various ground threats. 

DT blink research cost reduction from 150/150 to 100/100

The time and tech-level barrier seems to be big enough that this could use a slight buff.

Cyclone range reduction + range upgrade

The Cyclone looks to be extremely flexible since its seeing wide usage regardless of whether a Terran is going for Bio or Mech play. Also, the early all-in using Cyclones looks to be quite strong. In order to push the Cyclone more in the direction of being a core unit for Mech specifically, and also to tone down the-all in a little bit, Cyclone attack range will be reduced by 2 and a cheap upgrade will be added bring back their range.

There are also some other topics that we are discussing based on community and pro feedback. 

From the community, discussions regarding early game mass Reapers was happening a lot this week. We expect more people are using and discussing this strategy due to how well ByuN used it in the WCS finals, and how good his micro was. As with other tactics that have become rapidly popular, finding the right defense against them often takes more time than learning to simply use them (such as boosted Medivacs or Stephano’s mass Roaches). Still, we will definitely keep a close eye on how both the tournament and ladder meta evolves around this strategy, and make adjustments to either the Reapers or the Reaper grenades accordingly.

From the pro side, while it’s pretty clear that players aren’t close to figuring out the details of the changes yet, there is some feedback regarding the Tempest’s new ability. One suggestion that we felt could be solid is removing the ability, increasing the anti-ground weapon range to 10, and upping the base damage of the anti-ground weapon slightly. For this one, we would like to have the new Tempest go to the live game as is, test it fully in the live game, and we can keep this type of a suggestion in our back pockets in case the ability doesn’t turn out to be a great add.

Overall, we wanted to stress once more that we really need to use the remaining time this year to focus on balance tuning since many of the changes going in are massive. Let’s continue working together to make sure we locate and fix problems that most likely will come up after the patch goes live.


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