David Kim parle des Zergs, de MMR et du nouveau système de classement
David Kim est revenu ce weekend sur différents points de Legacy of the Void. Retrouvez ci-dessous les pensées actuelles de l'équipement de développement concernant les Zergs, la MMR et la refonte du système de classement:
Zerg
The Balance Test Map will come out next week, and since the changes are very small, we’d love to aim to patch one or both of the changes that will be tested. Let’s focus on the changes to the balance test map this week.
After completing these small changes, we should be able to gauge how they’ve worked out, and then discuss potential further moves as needed.
Ultralisk strength
We’ve heard the community’s feedback and worry that when the early game Zerg is stronger in Zerg vs. Terran Ultralisks may become an issue in the late game. We will definitely keep a close watch on this. The popularly suggested armor nerf of 1 or 2 points post-upgrade seems like a solid suggestion.
Common questions from the Ladder Revamp announcement
Let’s go over a few things that many players have brought up in more detail:
Separate MMR per race
As we’ve mentioned before, this will be one of the top priority items that we’ll start working on once the Ladder Revamp goes live.
MMR vs. Division Points
These numbers are different. Division points are points used within the division to calculate rank. They also takes activity into account through the bonus pool system. MMR, on the other hand, reflects the current skill of the player.
Promotion progress bar
We wanted to clear up that this bar shows the progress within the current tier that the player is in, and not the league. For example, if my progress bar at Diamond 3 becomes full, I will move into Diamond 2.
How Grandmaster demotions/promotions work
Every day at a set time, players on the border of GM will be demoted out of GM and be placed into a new “Contender” ladder. The remaining players who will fill out the Contender ladder will be the best Masters-level players whose MMRs are high enough to have a shot at getting into GM that day. Once the contender ladder is filled, players can play games to try and raise their MMR for 3 hours. After the 3-hour mark, all promotions will happen simultaneously to fill up the empty slots in GM league. The Contender ladder is located within the Ladder tab of the Profile, and will refresh every 5 minutes. Any player logged into StarCraft II can view its player listing and follow the competition to see which players might make it into GM that day. We also removed bonus pool accrual from GM league and replaced it with an activity requirement of 10 games every 3 weeks.
General Comments
As we've discussed before, the main goal for this ladder revamp pass was to have a better sense of accuracy and transparency. This is why we're displaying MMR, adding League Tiers, refreshing the GM league daily, and the progress bar towards promotion. We also have aesthetic changes we're currently working on that you can look forward to such as: new promotion fanfare, updated league badges and portrait borders, or new division banners. We still have a lot more info to come, so thanks for working together on this feature with us.
The Balance Test Map will come out next week, and since the changes are very small, we’d love to aim to patch one or both of the changes that will be tested. Let’s focus on the changes to the balance test map this week.
After completing these small changes, we should be able to gauge how they’ve worked out, and then discuss potential further moves as needed.
Ultralisk strength
We’ve heard the community’s feedback and worry that when the early game Zerg is stronger in Zerg vs. Terran Ultralisks may become an issue in the late game. We will definitely keep a close watch on this. The popularly suggested armor nerf of 1 or 2 points post-upgrade seems like a solid suggestion.
Common questions from the Ladder Revamp announcement
Let’s go over a few things that many players have brought up in more detail:
Separate MMR per race
As we’ve mentioned before, this will be one of the top priority items that we’ll start working on once the Ladder Revamp goes live.
MMR vs. Division Points
These numbers are different. Division points are points used within the division to calculate rank. They also takes activity into account through the bonus pool system. MMR, on the other hand, reflects the current skill of the player.
Promotion progress bar
We wanted to clear up that this bar shows the progress within the current tier that the player is in, and not the league. For example, if my progress bar at Diamond 3 becomes full, I will move into Diamond 2.
How Grandmaster demotions/promotions work
Every day at a set time, players on the border of GM will be demoted out of GM and be placed into a new “Contender” ladder. The remaining players who will fill out the Contender ladder will be the best Masters-level players whose MMRs are high enough to have a shot at getting into GM that day. Once the contender ladder is filled, players can play games to try and raise their MMR for 3 hours. After the 3-hour mark, all promotions will happen simultaneously to fill up the empty slots in GM league. The Contender ladder is located within the Ladder tab of the Profile, and will refresh every 5 minutes. Any player logged into StarCraft II can view its player listing and follow the competition to see which players might make it into GM that day. We also removed bonus pool accrual from GM league and replaced it with an activity requirement of 10 games every 3 weeks.
General Comments
As we've discussed before, the main goal for this ladder revamp pass was to have a better sense of accuracy and transparency. This is why we're displaying MMR, adding League Tiers, refreshing the GM league daily, and the progress bar towards promotion. We also have aesthetic changes we're currently working on that you can look forward to such as: new promotion fanfare, updated league badges and portrait borders, or new division banners. We still have a lot more info to come, so thanks for working together on this feature with us.