David Kim parle eSport, matchmaking et équilibrage des races

Arkentass | 10/09/2016 à 13h16 - 1

Comme chaque semaine, David Kim revient sur différents points de Legacy of the Void. Sont abordés aujourd’hui les finales SSL/GSL, l'arrivée imminente du système de matchmaking pour la carte de test d'équilibrage ainsi que certaines nouvelles modifications pour le Prisme de transfert, le Disloqueur et le Saccageur.

SSL/GSL finals

We’re very excited about these finals coming up! The sOs vs. Byun finals seems so exciting because $o$ winning this to qualify into BlizzCon would open the potential for having a three-time Global Champion. At the same time however, it would also be cool to see ByuN prove to the world that as long as you are awesome, you don’t necessarily need a team to win one of the most difficult tournaments in the world. Not only that, but the race-ratio of the two finals is perfect, and seeing how the remaining BlizzCon slots in KR turn out also sounds exciting.

Matchmaking for Balance Testing Next Week

We wanted to let you know that matchmaking for balance testing will come out next week. Using this will be similar to how you queue into multiplayer games. You would just need to go to the ‘Testing’ tab in Multiplayer, pick the map vetos as you normally would, and then hit play to match make. The starting MMR will be determined by your 1v1 MMR, but as you play it’ll be a separate MMR for this queue, so you don’t have to worry about losing your MMR by participating in this mode. Also, ‘Testing’ will have a separate matchmaking-pool, and the matchmaking quality increases as more players are playing, so if you enjoy this game mode please play it often!

Balance Test Map
  • Warp Prism health decreased from 100 health 100 shields to 80 health 100 shields
    - For reasons we’ve discussed before, we’d like to increase the difference between players who use this unit well over time, and those who do not.
  • Voidray speed increased from 3.15 to 3.5
    - Although used a lot in lower levels, Void Rays have not seen much use in competitive play throughout LotV, so we wanted to test what the game would be like if we made them more viable.
    - We are targeting a speed increase to increase their capability when micro’d, while keeping them similar in lower levels of play.
  • Ravager back to unarmored flag
    - With the Siege Tank damage buff, we definitely heard your feedback that the Ravager nerf may have been too much, so we wanted to try reverting the ‘armored’ change.
    - We would also like to check how the Stargate tech works against Roach/Ravager now with the Voidray change.


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