David Kim parle mise à jour d'équilibrage, Protoss et 2017

Arkentass | 21/12/2016 à 13h07 - 1

Dans un message publié au cours de la soirée d'hier sur les forums officiels, David Kim revient sur la dernière mise à jour d'équilibrage, concernant les Chancres et les Porte-nefs (tout en gardant à l’œil différentes autres unités comme les Hydralisks), mais également sur les Protoss et ce que nous réserve l'an prochain. Patch notes et explications:


Zerg
  • Baneling
    • "Evolve Centrifugal Hooks" will now grant +5 health instead of +10.
Protoss
  • Carrier
    • Interceptors cost increased from 5 to 10 minerals.


Next Balance Update

We hear your feedback on potential additional changes to the Carrier that may be needed, but let’s do this cost increase first since there is good consensus on it so that we can move in smaller steps. 

Interestingly, the balance of the current game looked better than expected in the first major tournament. This is the other reason why we decided we can take slightly more time before making next moves. 

Let’s continue discussing, playing, and watching for not just where these two units currently are but also keep an eye out for if Hydralisks need a small HP increase, if Infestor burrow casting needs to be changed a bit, and if cyclones are in a good spot for Mech play. We also hear the concern that Reaper grenades might be powerful once the maps are changed to Season 1 maps, and if this is really the case when the maps go in, we’ll try to react quickly.

Balance Process going forward into next year

The other thing we wanted to discuss is the fact that the faster turn-around for smaller balance changes (during balance testing as well as during the off season) turned out much better than we had expected. Therefore, we wanted to get your thoughts on a potential change to our balance process.

Our thought was to make a change so that if there’s a higher confidence on a smaller balance tweak that needs to be made, we can just push that change out to the live game without doing a balance test map. Keep in mind though that if there’s a big change happening or if we need to make a riskier change, we would use the balance test map to test the changes well before going live. 

The reason we suggest this is so that we can be a bit more agile in fixing more balance problems that may arise in the future at a much faster rate. Please let us know your thoughts.

Wrapping up this year

Because this might be the last update of this year, we wanted to take the time to thank everyone once again for working so hard with us throughout maintaining the balance of the live game, working together on the major patch changes, as well as putting extra effort into polishing the game since the patch launch. We know that identifying specific improvements or issues with games is very difficult and can be frustrating at times, but we were so impressed by how much our community as a whole has improved throughout the year. This gives us the confidence that SC2 will continue to be improved next year, and we look forward to working closely together with you next year as well! Happy Holidays and here’s to a great New Year!!
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