David Kim revient sur l'apparition des larves Zerg et l'équilibrage

Arkentass | 08/10/2016 à 13h49 - 0

Comme chaque semaine, David Kim commente divers sujets d'actualités de Legacy of the Void. Aujourd'hui, celui-ci revient sur l'absence de nécessité de tester une nouvelle fois l'apparition automatique pour les larves ainsi que sur les récentes modifications d'équilibrage déployées sur le module de test.

Not Testing Automating Spawn Larva

We agreed with the many strong arguments towards not needing to test this again. We were impressed with the quality of discussions around this topic, and overall we agree that with the Zerg changes already coming in, it is questionable to also make Zerg easier to play. Also, we thoroughly tested what this change means just last year, and there weren’t strong arguments to go against the conclusions that you guys brought up back then (neither from the community nor from the pro players). Therefore, we agree with the majority of you that going back and testing this again is unnecessary at this time.


Next Balance Test Update

The Cyclone, Baneling, and Auto Turret changes we discussed last week will go into testing this week because we haven’t see any alarming issues brought up.

We’ve tested the Stalker change, and feel that it does make Protoss compositions a bit more all-around and Stalker-based. While this might not necessarily be bad, but we’d like to hold off on this change unless it’s absolutely needed We don’t want to lose focus on the goal of seeing a strong diversity of gateway units being used, and we would like to get more feedback around the Zealot changes before pursuing other directions.

For the Tempest, we’d like to get some more feedback because it’s been a bit difficult to tell exactly how strong the fast-teching to Tempests route is. If it is a serious issue, we should definitely look into adding an upgrade or a cool-up time to the ability in order to nerf the time in which the ability hits the field.

We haven’t seen a lot of discussion on potential additional Protoss changes, but we still believe that slightly toning up the Disruptor (without buffing it much in PvP) could be a strong direction. In addition, we’ll keep looking at changes to the Stalker to help Protoss against early/mid game options that may arise due to the changes to other races. As always, we’re open to discussing and considering other ideas as well.

Thanks, and we look forward to seeing your discussions and feedback on these topics!


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