De nombreuses modifications d'équilibrage disponibles en test

Arkentass | 18/08/2016 à 11h24 - 1

Les modifications d'équilibrage annoncées par David Kim la semaine dernière lors des WCS sont désormais disponibles en test sur la carte prévue à cet effet que vous pouvez retrouver en première position des cartes personnalisées les plus jouées. Vous pouvez également essayer ces modifications sur d'autres d'entre-elles via le mod ayant été mis à jour. N'hésitez pas à donner vos retours à Blizzard les concernant une fois quelques sessions de jeu effectuées, ces changements n'étant pas encore définitifs.

Cyclone

  • Anti-ground weapon heavily changed.
    • Damage changed to 3 (+3 vs armored) damage, attacks once per .07 seconds, range increased from 5 to 6.
    • Weapon upgrade amount changed from 2 to 1 to account for the new damage value.
  • Changed weapon name to Tornado Blaster.
  • No Anti-air weapon.
  • Movement speed decreased from 4.72 to 4.13
  • Lock On can now target air units only.  Range is unchanged, and the ability now deals 160 damage over 14 seconds.
  • Removed auto-cast for the Lock On ability.
  • Supply cost decreased from 4 to 3.
  • Increased health from 120 to 180.
  • No longer requires a tech lab to build. The Cyclone can now be built with a reactor.
  • The Cyclone auto-attack missile art is now smaller to avoid causing visual clutter. The missiles fired from the Lock-on ability are unchanged.
  • Removed the Cyclone Lock On Damage upgrade from the Factory Tech Lab.

Siege Tank

  • Sieged Siege Tank damage increased from 35 (+15 vs armored) to 40 (+30 vs armored).
  • Sieged Siege Tanks can no longer be picked up by Medivacs.

Liberator

  • Remove the +light damage for the Anti-air attack.

Thor

  • Anti-air splash for the Javelin Missile Launchers radius increased from 0.5 to 0.6.
  • Thor High Impact Payload Mode: The Anti-air weapon, 250mm Punisher Cannons, will now be prioritized before the Anti-ground weapon, Thor's Hammer.

Banshee

  • Removed the Fusion Core requirement for the Hyperflight Rotors upgrade.

Viking

  • Ground mode auto-attack now deals +8 mechanical damage.

Battlecruiser

  • Energy bar removed.
  • Yamato Cannon and Tactical Jump no longer require energy to cast. Instead, each has a separate cooldown.
  • Yamato Cannon cooldown is 71 seconds.
  • Tactical Jump Cooldown is 71 seconds.
  • Removed the Behemoth Reactor upgrade (energy upgrade).

Raven

  • Auto Turret damage increased from 16 to 24.

Tempest

  • Increase supply count from 4 to 6.
  • Anti-ground damage increased from 30 to 35, but no change to Anti-air damage.
  • Anti-ground weapon range from 15 to 6.
  • New ability: Disruption Sphere
    • Immediately launches ball of energy and fires at target ground.
    • Damages ground units and buildings in that location
    • Deals 450 damage over a 32 second duration.
    • 43 second cooldown.
    • Area of Effect radius set to 1.95.
    • 13 cast range.
    • No friendly fire damage.

Zealot

  • The "Research Charge" upgrade will now increase the Zealot's movement speed from 3.85 to 4.13.

Carrier

  • Remove the Release Interceptor ability.
  • Interceptor cost reduced from 25 minerals to 5 minerals, and autobuild is enabled from the start.

Dark Templar

  • New Ability: Shadow Stride
    • Allows the Dark Templar to teleport a short distance.
    • Cooldown of 21 seconds.
    • Creates a visible smoke-effect upon being cast.
    • Research from Dark Shrine.
    • 150/150 cost.
    • 121 research time.

Swarm Host

  • Swarm Host cost reduced from 150/100 to 100/75.
  • Increased Locust Swoop range from 4 to 6.

Ravager

  • Add +Armored flag.

Hydralisk

  • Hydralisk attack range increased from 5 to 6.
  • The "Evolve Muscular Augments" will continue to give +1 range to the Hydralisk, as well as a base movement speed bonus of 25%.
  • Changed the Hydralisk movement speed to be affected the same as other units while on Creep. Muscular Augments now gives a 25% speed boost both on and off of Creep.

Baneling

  • Health increased from 30 to 40.

Infestor

  • Has a collision radius while burrowed (but smaller than normal).
  • Can cast all abilities while burrowed.
  • New Ability: Deep Tunnel
    • 50 mana cost.
    • Can cast anywhere on the map with vision.
    • Provides an audible warning to the enemy when Deep Tunnel begins.

Brood Lord

  • Range reduced from to 11 to 10.


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