De nombreuses modifications d'équilibrage disponibles en test
Les modifications d'équilibrage annoncées par David Kim la semaine dernière lors des WCS sont désormais disponibles en test sur la carte prévue à cet effet que vous pouvez retrouver en première position des cartes personnalisées les plus jouées. Vous pouvez également essayer ces modifications sur d'autres d'entre-elles via le mod ayant été mis à jour. N'hésitez pas à donner vos retours à Blizzard les concernant une fois quelques sessions de jeu effectuées, ces changements n'étant pas encore définitifs.
Cyclone
- Anti-ground weapon heavily changed.
- Damage changed to 3 (+3 vs armored) damage, attacks once per .07 seconds, range increased from 5 to 6.
- Weapon upgrade amount changed from 2 to 1 to account for the new damage value.
- Changed weapon name to Tornado Blaster.
- No Anti-air weapon.
- Movement speed decreased from 4.72 to 4.13
- Lock On can now target air units only. Range is unchanged, and the ability now deals 160 damage over 14 seconds.
- Removed auto-cast for the Lock On ability.
- Supply cost decreased from 4 to 3.
- Increased health from 120 to 180.
- No longer requires a tech lab to build. The Cyclone can now be built with a reactor.
- The Cyclone auto-attack missile art is now smaller to avoid causing visual clutter. The missiles fired from the Lock-on ability are unchanged.
- Removed the Cyclone Lock On Damage upgrade from the Factory Tech Lab.
Siege Tank
- Sieged Siege Tank damage increased from 35 (+15 vs armored) to 40 (+30 vs armored).
- Sieged Siege Tanks can no longer be picked up by Medivacs.
Liberator
- Remove the +light damage for the Anti-air attack.
Thor
- Anti-air splash for the Javelin Missile Launchers radius increased from 0.5 to 0.6.
- Thor High Impact Payload Mode: The Anti-air weapon, 250mm Punisher Cannons, will now be prioritized before the Anti-ground weapon, Thor's Hammer.
Banshee
- Removed the Fusion Core requirement for the Hyperflight Rotors upgrade.
Viking
- Ground mode auto-attack now deals +8 mechanical damage.
Battlecruiser
- Energy bar removed.
- Yamato Cannon and Tactical Jump no longer require energy to cast. Instead, each has a separate cooldown.
- Yamato Cannon cooldown is 71 seconds.
- Tactical Jump Cooldown is 71 seconds.
- Removed the Behemoth Reactor upgrade (energy upgrade).
Raven
- Auto Turret damage increased from 16 to 24.
Tempest
- Increase supply count from 4 to 6.
- Anti-ground damage increased from 30 to 35, but no change to Anti-air damage.
- Anti-ground weapon range from 15 to 6.
- New ability: Disruption Sphere
- Immediately launches ball of energy and fires at target ground.
- Damages ground units and buildings in that location
- Deals 450 damage over a 32 second duration.
- 43 second cooldown.
- Area of Effect radius set to 1.95.
- 13 cast range.
- No friendly fire damage.
Zealot
- The "Research Charge" upgrade will now increase the Zealot's movement speed from 3.85 to 4.13.
Carrier
- Remove the Release Interceptor ability.
- Interceptor cost reduced from 25 minerals to 5 minerals, and autobuild is enabled from the start.
Dark Templar
- New Ability: Shadow Stride
- Allows the Dark Templar to teleport a short distance.
- Cooldown of 21 seconds.
- Creates a visible smoke-effect upon being cast.
- Research from Dark Shrine.
- 150/150 cost.
- 121 research time.
Swarm Host
- Swarm Host cost reduced from 150/100 to 100/75.
- Increased Locust Swoop range from 4 to 6.
Ravager
- Add +Armored flag.
Hydralisk
- Hydralisk attack range increased from 5 to 6.
- The "Evolve Muscular Augments" will continue to give +1 range to the Hydralisk, as well as a base movement speed bonus of 25%.
- Changed the Hydralisk movement speed to be affected the same as other units while on Creep. Muscular Augments now gives a 25% speed boost both on and off of Creep.
Baneling
- Health increased from 30 to 40.
Infestor
- Has a collision radius while burrowed (but smaller than normal).
- Can cast all abilities while burrowed.
- New Ability: Deep Tunnel
- 50 mana cost.
- Can cast anywhere on the map with vision.
- Provides an audible warning to the enemy when Deep Tunnel begins.
Brood Lord
- Range reduced from to 11 to 10.