Équilibrage de StarCraft II : Dernières nouvelles du front

JudgeHype | 07/05/2016 à 12h47 - 0

Blizzard aborde à nouveau les réflexions qui sont en cours du côté de l'équipe de développement de StarCraft II. Une fois encore, il s'agit de faire comme si nous étions dans la salle, avec les thèmes qui sont abordés en ce moment chez Blizzard au sujet de l'équilibrage du RTS.

Swarm Host cost reduction
  • We want to really nail down to see if the current role of the Swarm Host is good, and we believe the best way to do it is to do a straight up power buff such as this one.

Liberator AA damage to be focused to be +light
  • We want to help the situation where mass Liberators are too all round against Air units in the late game.

Thor AA damage to be high, single target, and focused vs. armored
  • We want to combo this with the Liberator change to give Terran a tool back to help deal with armored air units.

Cyclone supply cost increased, but resource cost reduced.
  • We’re seeing a lot of community request to resume testing Cyclone changes so we’d like to add this to the list. (Let us know if we’re wrong here)
    Goal here is to have them see more play in the early/mid games, but make sure mass Cyclone only strategy isn’t viable in the end game.

Colossus improvement
  • We want to give back some of the Colossi strength. Goal here isn’t to make Colossi be used in every single game, but we want to have them see play a bit more frequently.
  • Attack speed buff is what we’re thinking here to help with the overall DPS output.

Immortal Barrier nerf
  • Due to heavy pro player feedback regarding this ability being the top priority in terms of changes needed to the game, we’d like to test this out.
    We’re currently thinking of reducing the amount absorbed when Barrier is up.


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