Gros changements d'équilibrage sur la beta de Heart of the Swarm
Blizzard annonce (Blue Tracker - Forums officiels) l'arrivée d'un patch majeur sur la beta de StarCraft II: Heart of the Swarm. Le sujet est uniquement disponible en anglais, mais cela ne rebutera probablement pas une bonne partie des beta testeurs parmi vous. Merci à Arkentass pour son mail à ce sujet ;)
Was just reading through forums this morning and realized we didn't communicate our general direction for the major balance patch before the holidays.
Terran
Zerg
Protoss
Terran
- 1. Redesign Thor ability/Raven seeker missile
- 2. Push early game Reaper a bit more
- 3. Hellbats better against melee units, not necessarily better vs. Ranged.
- 4. We'd really like to see more Medivac usage like we saw in Wings for a time in the past. Currently thinking on a cooldown based speed booster ability.
- 5. Buff Bio in the late game - with the addition of new units in HotS, we feel Bio in the late game is a bit weak.
- 6. Buff mech in general - we'd like to maybe test combining the vehicle and air upgrades at the armory.
Zerg
- 1. Hydralisk movement speed upgrade to Lair
- 2. Mutalisk buff to speed and/or acceleration
- 3. Ultralisk changed to be good vs. all ground
- 4. Nerf Infestor quite heavily
- 5. Make it easier to unburrow and reposition Swarm Hosts
Protoss
- 1. Redesign Voidray - we're currently thinking of having the player choose when to activate the charge up ability.
- 2. Oracle - pulsar beam would now overlap too much with the new Voidray, so we'd like to change the Oracle to be more of a worker harasser.
- 3. Buff DTs not necessarily for the DT rush case, but to have DTs more often in the late game.
- 4. Nerf Vortex - we don't like how all or nothing this ability is in Wings, and with new unit adds, we feel we can remove or phase out this ability.
- 5. Fix Tempests to not counter all late tech Zerg. We currently don't like how Zerg can't go Tier 3 units if Tempests are in play.
- 6. Make Voidray + Phoenix + Oracle combo a viable strat overall.