Interview de Dustin Browder chez Gamasutra

JudgeHype | 29/10/2009 à 10h30 - 5

Gamasutra a mis en ligne une interview de Dustin Browder. Rien de bien neuf à l'horizon, mais un article agréable à lire si l'anglais ne vous rebute pas. Dustin aborde non seulement le développement de SC2, mais discute également de la soit-disante "mort du jeu sur PC" à laquelle il ne croit pas un seul instant. N'hésitez pas à y jeter un oeil !

How frequent are the internal battles over whether a unit gets cut?

Constantly. Constantly. And I have guys who tell me I should cut everything and start all over. And I have guys who say, "Don't you dare touch anything. It's perfect." It's definitely difficult. There are definitely the extremes on either end.

But there is a wide group of people in the middle who feel like, "Change some, but not too much." And then they'll argue about which ones are okay and which ones are not okay.

Ultimately, we have an advantage of having a very robust engine, a very strong data editing tool that allows us to try things out. It's very easy for the design team to put things into the game -- "Hey, I know the medic was your favorite unit. We're going to try the game without them. Play it, and see what you think."

Once you get over the sort of the initial "Oh my god!" emotion reaction and you start actually playing the experience, then it's very easy to prove or disprove to anyone whether your choices are good.


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