StarCraft II à la Game Developpers Conference
La 10ème Game Developpers Conference se déroulera du 9 au 13 mars prochain au Moscone Center de San Francisco, aux Etats-Unis. Le site officiel a récemment été mis à jour et que voit-on ? Hé bien que StarCraft II sera à l'honneur avec une conférence intitulée "Designing for Performance, Scalability & Reliability: StarCraft II's Approach".
C'est Dominic Filion, Senior Software Engineer II, qui aura l'honneur de parler au nom de Blizzard. Voici la description de la conférence :
Session Description
This session presents an ensemble of techniques Blizzard has developed to ensure high scalability, performance and robustness for the StarCraft II engine. Techniques will be shared that ensured our game ran on the widest possible range of PC hardware available, ensuring robustness on each targeted system spec while aiming to utilize each hardware tier to its maximum potential. Concepts, data, tools demonstrations and production processes overviews will be presented that empowered our development team to make this process as reliable and accurate as possible.
Intended Audience
This lecture is intended for programmers, technical directors or generally any game developer interested in improvement of development processes, particularly for scalability, performance and quality assurance. A good understanding of modern video game production workflow is recommended.
Takeaway
Attendees will get a sneak peek at how Blizzard approached technological development on StarCraft II, and will gain a fresh perspective on how to approach issues facing engine development, scalability, performance and robustness. Attendees will be presented with several practical, hands-on approaches to tackling these problems.